In the rapidly developed handheld gaming market, HP’s absence has been notable, especially contestants such as ASUS, Lenovo and MSI introduced their own equipment. The reason behind the restraint of HP lies in the challenges generated by the Windows operating system on the small screen.
Josephine Tan, Senior Vice President and Division President of Gaming Solutions at HP, expressed concern about the Windows interface on compact equipment. He said, “If you look at the windows, I struggle with myself experience. If I don’t like it, I don’t know how to do a product for it.” This Bhavna underlines difficulties in giving a spontaneous user experience on the handheld device running window.
HP’s hesitation lies in the current position of windows on the small screen. The interface of the operating system is not adapted to the handheld device, which leads to a sub -user experience. Tan emphasized the importance of a simple setup for handheld, where the device recalls the last game played on the startup. This level of this level is currently decreased in the Windows environment.
Despite these challenges, HP is open to the discovery of options. When asked about the possibility of developing a gaming handheld running steamos, Tan positively responded, indicating a desire to better consider the best platforms for handheld gaming.
In order to overcome these challenges, the contestants have adopted various approaches. For example, the steam deck of the valve is operated on the steamos, which is a Linux-based system adapted for handheld gaming. This strategy increases the boundaries generated by Windows, which gives users more tinked.
The cautious stance of HP reflects a comprehensive industry recognition of the requirement of the operating system that especially meets the nuances of handheld gaming. As the market is increasing, it remains to be seen how HP and other manufacturers will innovate to meet the expectations in this segment.
Source: XDA Developers
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