The developer Mojang has confirmed that there is no current plan to release the sequel or convert the game into a free-to-play model. This decision underlines the company’s commitment to increase the existing game through regular updates and expansion rather than fragmenting the player’s base with a new installment.
Helen Chiang, head of Microsoft for Minecraft, emphasized the importance of maintaining an integrated community. He said, “I do not really think that it makes sense for ‘minicraft’ given the community. This is something that always fractures the community.” The purpose of this approach is to keep the player together, which often avoids partition occurring with the release of the sequel.
Instead of developing a direct sequel, Mojang has focused on expanding the Minecraft Universe via spin-off and coherent material updates. A notable example “Minecraft Dungeons,” is an action-adventure game that provides a different gameplay experience while maintaining the main elements that fans like. This strategy allows Mojang to detect new ideas and sports mechanics without disrupting the main sports community.
Mojang has also announced a plan to increase the frequency of free material updates. First, the company released a major update during summer. Moving forward, they intend to roll many “game drops” throughout the year, vary in size and introduce new features more regularly. The purpose of this initiative is to keep the gameplay experience fresh and attractive to the players.
Despite the absence of a sequel, Minecraft continues to achieve remarkable success. As of October 2023, the game has sold over 300 million copies worldwide, which strengthens its position as one of the best selling video games ever. This permanent popularity highlights the effectiveness of the strategy of Mozang to continuously increase the existing game rather than removing resources to develop a successor.
The decision to focus on a sequel and a free-to-play model and regular updates and community engagement instead will allow Minecraft to develop over time, and players will not require a fully infection in new games to reach new materials and facilities. This approach promotes a harmonious and dedicated player base, which contributes to the longevity and continuous success of the game.
Source: Nevin
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